Description
I worked on a game which, desipte being announced, has yet to disclose my studio’s involvement in development. So unfortunately I can’t go into much detail!
My work
- Created interactive procedural-generation tools for environmental level designers, empowering them to create distinct biomes from reusable parts, such as shared 3D models and textures
- Integrated and refactored the PCGEx Unreal Engine plugin to build a foundational framework for the Design and Tech Art departments
- Authored code to support destructible environment objects in an 80-player game lobby, which reduced server overhead costs