Description
PUBG: DEDNET is a new multiplayer FPS that combines shooter gameplay with roguelite progression across runs, giving players new ways to experiment, adapt and build their own approach in the strange and unpredictable world of 1990’s Cascadia.
A match lost is never a run wasted. Every drop of blood writes the next chapter—what you scavenge in the world changes you, and that changes how you fight. Death is Only the Beginning!
My work
- Integrated and refactored the PCGEx Unreal Engine plugin to build a foundational framework for the Design and Tech Art departments
- Created interactive procedural-generation tools for environmental level designers, empowering them to create distinct biomes from reusable parts, such as shared 3D models and textures
- Authored code to support destructible environment objects in an 80-player game lobby, which reduced server overhead costs