Description
Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.
In the shadow-draped streets of Kilcairn, fortune favours the bold. As a member of the Thieves’ Guild, you’ll undertake daring heists to claim precious heirlooms and uncover arcane secrets hidden within this alternate-history 1910s Scottish city, where magic and early technology have begun to collide.
My work
- Interfaced with Design and Engineering teams to transform concepts into playable, networked gameplay mechanics using the Gameplay Ability System (GAS)
- Utilized competitive analysis when building gameplay systems such as melee combat, powered electrical systems, stealing loot, and other various elements
- Implemented scalable user interfaces from design mockups and developed reusable components to expedite future UI requests, which increased efficiency and saved time across multiple teams
- Collaborated with designers to quickly prototype features, proving the fun before scaling to a full-fledged system